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Bug: When a module gets disabled the entities, strategies, etc. don't get disabled

The cached info objects of all the entities, strategies, projections, controllers, parts, etc. need to be marked as disabled and effectively treated as though they're not there
This means that if a module checks to see if an entity exists, and if it's disabled it'll be seen as not existing, and related functionality can be hidden

Confirmed: [+] 0 [-] Resolved: [+] 0 [-]

Bug Details
Date Reported:4/13/2011 11:28:30 PM
Status:Pending
Priority:Extreme
Difficulty:Moderate
Type:NotSet
Version:
Version to fix for:
Percent Fixed:0
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